Contest: Besiege CombatBots Multiverse (Now with arena!)

Discussion in 'Besiege: General Discussion' started by DOKTERDOYLE, May 4, 2017.

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What do you think about this contest?

  1. Sick! im in!

    80.0%
  2. Maybe ill join

    10.0%
  3. Mwah to much rules

    10.0%
  4. Dont like it

    0 vote(s)
    0.0%
  5. Boring

    0 vote(s)
    0.0%
  6. YES FINALLY

    0 vote(s)
    0.0%
  1. Sanpyr

    Sanpyr Active Member

    an easier thing to do would be to open the .bsg file, and control-F for any block ids that aren't allowed.
    as for the having allowed blocks or limits, this probably won't be possible because 1. the devs already have block limits, nobounds 'gets around this', and mods probably won't work serverside, everyone playing would have to have the mod themself
     
    DOKTERDOYLE likes this.
  2. DOKTERDOYLE

    DOKTERDOYLE Member

    Added a huge arena to fight! All free to be tested by you guys!
    And deletet or simplified some rules, more freedom to play with!

    hope you guys like it.
     
  3. DOKTERDOYLE

    DOKTERDOYLE Member

    Unbanned! they turned out quite handy, but they can only be used on weapons that stay attached so no projectiles, sorry ;0
     
    Sanpyr likes this.
  4. DOKTERDOYLE

    DOKTERDOYLE Member

    I have noticed a massive performance increase, i can easily run 800 blocks at 100% so the battles will be way more fun!
     
  5. Algae

    Algae Member

    Cool! But I'd specify the weight in the weight units besiege uses currently (in the info tab, it says number of blocks and mass now!)

    Also, there's indeed block bans in Multiverse. If you load in a machine that has those, they will appear red/faded and you'll have to delete them before you can start.
     
    DOKTERDOYLE likes this.
  6. DOKTERDOYLE

    DOKTERDOYLE Member

    Where does it display the mass then? it gives the amount of clusters, blocks used and object count.

    and yes have just found out about the bans too!
    Thanks for the tips!
     
  7. Algae

    Algae Member

    Thought I saw it somewhere. Can't find it anymore, though. Must have been when loading a machine provided by the server.
     
  8. Sanpyr

    Sanpyr Active Member

    water cannons back :D
    also, once mods work again, I might upgrade rainmaker or make a new machine, since I've learned some awesome weapons (ORBITAL RING OF DEATH FTW)
    also you are lucky that you've set hard limits on power (you should do that for the shrapnel cannon if you haven't already, since 100,000 power cannons are feasible (I call them voidcannons)
     
  9. DOKTERDOYLE

    DOKTERDOYLE Member

    Oh forgot that shrap canons also had a power slider.
    orbital ring of death sounds very interesting hahahhhah, looking forward!
     
  10. Sanpyr

    Sanpyr Active Member

    yeah shrapnelguns had it added in 0.6, since you can copy power from cannon type to cannon type that means power 4 water/regular cannons are possible without mods/besiege editing
     
  11. DOKTERDOYLE

    DOKTERDOYLE Member

    Sanpyr likes this.
  12. DOKTERDOYLE

    DOKTERDOYLE Member

    Botname: Bigpantser (TESTBOT)
    Block count: 313
    Weight: +- 185 BS
    Weapon: None

    Drive: 4 internal wheels, tanksteer.
    Topspeed: sucks haha

    Summary: This bot is a good test to see if your weapon does good damage. Also great for testing flippers or control type bots.

    Advantage: Lots of armor

    Disadvantage: No weapon

    bigpantser.png
     
  13. DJSigmann

    DJSigmann New Member

    Ha, I see what you did there, no ballast cannons then.
     
  14. DOKTERDOYLE

    DOKTERDOYLE Member

    What do you mean?
     
  15. DJSigmann

    DJSigmann New Member

    update no. 3
     
  16. DOKTERDOYLE

    DOKTERDOYLE Member

    That is a minimal value for the weight. The total bounds are 20 to 0.1, so i dont see any reason why you shouldnt make a ballast gun :)
    Apart from the fact that it is very limited and probably not very effective. Aiming up is pretty hard too.
     
  17. DJSigmann

    DJSigmann New Member

    No, no, if a ballast's weight is put around 0.02-0.05 and attached to a decoupler, it can be very effective if used right, kinda op almost.
    That's what I was getting at.
     
    Last edited: Jan 6, 2018
  18. DOKTERDOYLE

    DOKTERDOYLE Member

    ah i see, it sure flies fast but it has very little energy transfer. It works well for peasants and houses but not so good against other machines i think.
    How would it be more effective?
     
  19. DJSigmann

    DJSigmann New Member

    Well, I never tried it on other machines, if you angle it right, you can actually break the brick walls, the ones you could normally only break with an explosion.

    EDIT: either something was changed in the updates recently or it was just a lucky shot/fluke.
     
    Last edited: Jan 8, 2018

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