Flamethrower Thrusters [Rocketmod/Rocket Thrusters] Flame-Color changer mod [0.32+]

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#23
Guess I'll update it when I get stuff working again
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#24
Updated to v0.3
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#27
Updated to 0.32
 

Shade

Active Member
#31
I believe that the rocket mod still exists simply for the fact that there is no hard manual work having to rotate the normal fireworks in game, it makes things much faster. At least in my opinion
hide a flying block with flamethrower as trails, works well and compatible with others too
 

AE4

New Member
#35
I have a question regarding the flamethrower block prefab and modding in general, as a "to be" modder I thought that a mod that removes the limitation on flamethrowers would be a good start since i love the flamethrower thrusters mod (i know infinite ammo does it but thats a god tool so thrusers dont work that well) and it's something that I would use myself, and it seemed easy at the time, I'm having trouble finding the way of editing block prefabs, I assume you edit a special gameobject in some list when your mod's OnLoad runs and undo it when OnUnload is called, as you built the flamethrower mod that I know and loved, I suppose you might know some of the variables that control the flamethrower. Some pointers on where to look?
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#36
I have a question regarding the flamethrower block prefab and modding in general, as a "to be" modder I thought that a mod that removes the limitation on flamethrowers would be a good start since i love the flamethrower thrusters mod (i know infinite ammo does it but thats a god tool so thrusers dont work that well) and it's something that I would use myself, and it seemed easy at the time, I'm having trouble finding the way of editing block prefabs, I assume you edit a special gameobject in some list when your mod's OnLoad runs and undo it when OnUnload is called, as you built the flamethrower mod that I know and loved, I suppose you might know some of the variables that control the flamethrower. Some pointers on where to look?
IIRC reference-master has a prefab list you can edit
 

AE4

New Member
#37
So, I've spent 40 minutes going trough every link I could find, every single entry in the object explorer and every property they have, I am 100% ceartain that I have no idea whet "IIRC reference-master" means, nor where to find it... note: I know unity, I've been using it for 2 years, I am confident in c#, but... this hierarchy, it's so confusing... (but that is to be expected from a game that only sort-of supports modding)
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#38
So, I've spent 40 minutes going trough every link I could find, every single entry in the object explorer and every property they have, I am 100% ceartain that I have no idea whet "IIRC reference-master" means, nor where to find it... note: I know unity, I've been using it for 2 years, I am confident in c#, but... this hierarchy, it's so confusing... (but that is to be expected from a game that only sort-of supports modding)
IIRC means "If I recall correctly", ReferenceMaster is a class in Assembly-CSharp.dll (or maybe in Assembly-UnityScript.dll, can't remember)
 
Top