Your Mod Wishlist

A mod which lets me press a single key to keep a flying vehicle in place and level - Should use all propulsion objects to keep position in XYZ and keep the craft level.

The 'hold position' key should be a toggle, so that a craft can then be moved through XYZ and stay level without randomly veering off.
 
Im a noob so sorry if these have already been suggested.

+/- gravity/density (reynolds No.)
Water/friction/traction (ground vehicle testing/terrain building)
simple terrain building (ground vehicle/ aerial bombarding testing)
Plumber blocks/shafts (for a medieval engine sim, can't understand why these aren't already in)
Someone wrote all the elements with functions and unit weights. I'd really like that in a manual. Blade thrusts, too.
Chase view.
Gusset plates.
 

ITR

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Staff member
roop298 said:
Im a noob so sorry if these have already been suggested.

+/- gravity/density (reynolds No.)
Water/friction/traction (ground vehicle testing/terrain building)
simple terrain building (ground vehicle/ aerial bombarding testing)
Plumber blocks/shafts (for a medieval engine sim, can't understand why these aren't already in)
Someone wrote all the elements with functions and unit weights. I'd really like that in a manual. Blade thrusts, too.
Chase view.
Gusset plates.
Can you explain a bit better what you mean? XD
I think some of these already exist, and some of these don't even seem like mod-requests :p

Check the mods in the mods-list to see if something you have suggested already exists
 
BitteWenden said:
Do you want any features for Besiege? Any new things? Exploding cats? Nuclear bombs? Write it down here! I'll note everything in this thread so I and other mod creaters can pick some of your ideas and make them real. The wishes shouldn't be too extreme though.
Funny fact: you can get both, exploding cats and nuclear bombs: for the cats, use bobd132's multimod and the exploding cannon ball mod and for the nuclear bombs the bomb mod :p
 

ITR

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Staff member
A mod that spawns a cat army that kills all soldiers :3
 
I'm not sure if this has been done yet, but I'd like to see a support beam that allowed for rotation at the connection joints, i.e. think of the wheel on a locomotive train which has a rotatable piston which provides a 2 force member allowing rotation about the ends. If that has been done, please tell me what mod has this support.

Edit:
Did try with rotatable joints and braces, but it is really obnoxious. And you need to combine this with sliders. Using sliders is rough, if the sliders could start extended compared to compressed that could also be a convenient addition.
 
Is there a Mod that introduces time delays when a button is pressed.
Ex. I have a sling shot that has 2 stages, the contracting of the springs, then the release of the projectile. I have to play it in slow mo so I get the timing right so that it's going fast enough to make an impact and to make sure it doesn't just snap back and hit itself. I figure with a time delay, I hit one button, then the first part fires, then after so many fractions of a second that I set it to, the second part fires on its own.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
JaggedHammer said:
Is there a Mod that introduces time delays when a button is pressed.
Ex. I have a sling shot that has 2 stages, the contracting of the springs, then the release of the projectile. I have to play it in slow mo so I get the timing right so that it's going fast enough to make an impact and to make sure it doesn't just snap back and hit itself. I figure with a time delay, I hit one button, then the first part fires, then after so many fractions of a second that I set it to, the second part fires on its own.
I think the scripting mod might be able to do that:
http://forum.spiderlinggames.co.uk/...lachcim-s-scripting-mod-beta-for-besiege-0-10
 

Sanpyr

Active Member
I've got the best request ever: mods that work for 0.6
unrelated but in the current version things that are scaled to 0 are 100% black, gonna abuse this
 
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